Races

Races receive little in the ways of changes in Reignited, most changes being related to racial abilities they have as well as potentially offering new racial abilities or alternate racial abilities.


Core Races

Dwarf

  • Defensive Training: Dwarves receive a +1 dodge bonus to AC. This bonus increases to a +4 against creatures with the orc, giant, or goblinoid subtype.
  • Hatred: Dwarves receive a +1 bonus on attack rolls against creatures of the orc, goblinoid, or giant subtypes because of their special training against these hated foes.
  • Eye for Detail: Dwarves receive a +2 bonus to Awareness checks. This bonus is instead a +4 on Awareness rolls made to appraise, as well as for unusual stonework (such as traps and hidden doors located in stone walls). They receive a check to notice such features in stonework whenever they pass within 10 feet of them, whether or not they are actively looking.
  • Weapon Familiarity: Dwarves receive weapon proficiency in either axes or hammers, as well as a +1 attack and damage to all weapons with “dwarven” in its special properties or name.

Elf

  • Keen Senses: Elves receive a +2 bonus to Awareness checks.
  • Elven Magic: Elves receive a +2 bonus to caster level checks. In addition to this they receive a +2 bonus on spellcraft checks, this bonus is instead +4 on spellcraft checks made to identify the properties of a magic item.
  • Weapon Familiarity: Elves receive weapon proficiency in either swords or bows, as well as a +1 attack and damage to all weapons with “elven” in its special properties or name.

Gnome

  • Keen Senses: Gnomes receive a +2 bonus to Awareness checks.
  • Defensive Training: Gnomes receive a +1 dodge bonus to AC. This bonus increases to a +4 against creatures with the reptilian, giant, or goblinoid subtype.
  • Obsessive: Gnomes receive a +2 bonus to all Artisan checks.
  • Hatred: Gnomes receive a +1 bonus on attack rolls against creatures of the reptilian, goblinoid, or giant subtypes because of their special training against these hated foes.
  • Weapon Familiarity: Gnomes receive weapon proficiency in either hammers or pistols, as well as a +1 attack and damage to all weapons with “gnome” in its special properties or name.

Half-Elf

  • Keen Senses: Half-Elves receive a +2 bonus to Awareness checks.

Half-Orc

  • Orc Ferocity: Half-Orcs remain conscious and stabilized, even while at 0 hit points or below. They aren’t staggered so long as they possess at least 1 stamina point, and while in this state can take a free second wind as an immediate action.
  • Weapon Familiarity: Half-orcs receive weapon proficiency in either swords or axes, as well as a +1 attack and damage to all weapons with “orc” in its special properties or name.

Halfling

  • Halfling Luck: Halflings receive a +1 luck to all saving throws.
  • Sure-Footed: Halflings receive a +2 bonus to Acrobatics and Stealth checks.
  • Keen Senses: Halflings receive a +2 bonus to Awareness checks.
  • Weapon Familiarity: Halflings receive weapon proficiency in either polearms or bows, as well as a +1 attack and damage to all weapons with “halfling” in its special properties or name.


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